Run It Up - CDL

 There are 12 teams in the call of duty League 

 Atlanta Faze - Simp - Abezy - Cellium - Slasher 

New York Subliners - Hydra - Priestah - Kismet - Skys 

Toronto Ultra - Scrappy - Insight - Hicksy - CleanX

Los Angeles Thieves - Envoy - Octane - Kenny - Drazah

Optic Texas - Dashy - Ghosty - Huke - Shotzzy

Minnesota Rokkr - Cammy - Bance - Attach - Afro

Boston Breach - Beans - Owakening - Vivid - Nero

Seattle Surge - Pred - Mack - Accuracy - Sib

Los Angeles Guerrillas - Arcitys - Assault - Exceed - Joe Deceives 

Vegas Legion - Clayster -Temp - TJHaly -2ReaL

Florida Mutineers - Havok - Felo - Capsidal - Brack

London Royal Ravens - Skrapz - Asim - PaulEhx - Nastie

The three Game mode of the CDL

Hardpoint 

The teams have to move quickly to seize a "hardpoint" on the map and defend it from the enemies. The teams score rises when the hardpoint is held, but there are no points awarded if no players are in the hardpoint. While it resembles Headquarters, respawning is always permitted, regardless of whether the player's team is in control of the hardpoint. Many times throughout the game, The Hardpoint switches to different predefined rotating places on the map. Every second that a single team is present in the Hardpoint is worth one point.

The Hardpoint will be designated as "contested" if both teams have members there. Unless the Hardpoint is cleared of all enemies, neither team will score until the contesting player is removed from the hard the first team to 250 points win the game

Search and Destroy 

SnD stands for search and destroy. There are two distinct teams in SnD, and the winning team is the first to win six rounds. The defensive team can win by defusing the planted bomb, eliminating the attacking team, or if the bomb isn't planted inside the round time. The attackers can win by setting the bomb and it detonating before the defenders defuse it or by eliminating the defending team.

Control

The attacking team has a limited number of lives, and they must use those lives to take both of the control locations before time runs out. Until the clock runs out, the defensive team must hold on to their control points. Each squad is allotted 30 lives. Segments are used to capture the control points, so once a segment is caught, it stays captured.

First team to win three alternating rounds attacking and defending wins the control map 


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