Run It Up - CDL
There are 12 teams in the call of duty League
Atlanta Faze - Simp - Abezy - Cellium - Slasher
New York Subliners - Hydra - Priestah - Kismet - Skys
Toronto Ultra - Scrappy - Insight - Hicksy - CleanX
Los Angeles Thieves - Envoy - Octane - Kenny - Drazah
Optic Texas - Dashy - Ghosty - Huke - Shotzzy
Minnesota Rokkr - Cammy - Bance - Attach - Afro
Boston Breach - Beans - Owakening - Vivid - Nero
Seattle Surge - Pred - Mack - Accuracy - Sib
Los Angeles Guerrillas - Arcitys - Assault - Exceed - Joe Deceives
Vegas Legion - Clayster -Temp - TJHaly -2ReaL
Florida Mutineers - Havok - Felo - Capsidal - Brack
London Royal Ravens - Skrapz - Asim - PaulEhx - Nastie
The three Game mode of the CDL
Hardpoint
The teams have to move quickly to seize a "hardpoint" on the map and defend it from the enemies. The teams score rises when the hardpoint is held, but there are no points awarded if no players are in the hardpoint. While it resembles Headquarters, respawning is always permitted, regardless of whether the player's team is in control of the hardpoint. Many times throughout the game, The Hardpoint switches to different predefined rotating places on the map. Every second that a single team is present in the Hardpoint is worth one point.
The Hardpoint will be designated as "contested" if both teams have members there. Unless the Hardpoint is cleared of all enemies, neither team will score until the contesting player is removed from the hard the first team to 250 points win the game
Search and Destroy
SnD stands for search and destroy. There are two distinct teams in SnD, and the winning team is the first to win six rounds. The defensive team can win by defusing the planted bomb, eliminating the attacking team, or if the bomb isn't planted inside the round time. The attackers can win by setting the bomb and it detonating before the defenders defuse it or by eliminating the defending team.
Control
The attacking team has a limited number of lives, and they must use those lives to take both of the control locations before time runs out. Until the clock runs out, the defensive team must hold on to their control points. Each squad is allotted 30 lives. Segments are used to capture the control points, so once a segment is caught, it stays captured.
First team to win three alternating rounds attacking and defending wins the control map
Comments
Post a Comment